Showing posts with label development sketching. Show all posts
Showing posts with label development sketching. Show all posts

Sunday, 23 February 2014

Taking the design to the next stage I wanted to flesh out the creature. I was trying not only to give more volume, but I was also experimenting with the surface texture as I was sketching. Using the brushes in Photoshop I started to experiment with the blending modes. I find the technique useful because it gives a translusence effect, rather like that of a bug where you can see all its bits moving around inside.

At this stage I was only really concerned with the front section of the creature, the back was added later. I wanted the long creepy fingers to remain from the thumbnails. I added the three eyes imagining them to be fixed on a movable fleshy part of the head. No mouth was indicated and the boney spine curved back into a pelvis type area which was under developed. Thanks for viewing...

Thursday, 13 February 2014

The first of 4 images showing the progression of a plant creature design. The sketches were very basic however the image on the left caught my attention. The reason for choosing this one I think came from the movie Poltergeist - the ghostly spirit at the top of the stairs in the original movie, was very cool. So I decided to go with this one.

The other designs were OK, I liked the 2nd from the Right because it had no particular definition, just out of control growth reaching out in all directions. So this maybe something I come back to in another project. These were created in SketchBook Pro using the BallPoint Pen Tool. The grey hint of a shadow really helps to ground the design with very little effort. Thanks for viewing, I'll get the next development post out quickly.