Showing posts with label 3D. Show all posts
Showing posts with label 3D. Show all posts

Tuesday, 5 May 2026

'XYZ symmetry in 3D-Coat

 


Hi, I just published a new video 'XYZ symmetry in 3D-Coat' - Learn a simple but powerful symmetry‑modelling technique inside the 3D‑Coat Modelling Room. In this tutorial, we start with a basic cube primitive, mirror it across the X, Y, and Z axes, and keep the topology clean with minimal geometry.


You’ll see how to maintain full control of your mesh while working symmetrically, and we’ll also cover a few common pitfalls to avoid so your mirrored surfaces stay perfectly aligned. A great workflow tip for anyone looking to speed up their modelling process in 3D‑Coat.
https://lnkd.in/edSqjsPd

Saturday, 23 November 2013

Emperor Zurg Idea

Emperor Zurg Idea
Back again... bit of a break from posting as I've been busy, however I thought I'd post this old idea of Zurg from Toy Story. I wanted the sketch of Zurg to be a scary version of the movie character. It was an interesting idea because I tried to use the key elements of Zurg and try to push a little realism into them.

The left side of the image shows the original sketch which certainly had a menacing look with those teeth, but the next version on the right (3D) didn't really capture what I was looking for. I think the reason for this was because I tried to jump into a 3D sketch model too soon.

So my plan here is to take it back a step, work on the sketch and then take it into 3D-Coat for voxel sculpting. I want the final to be a 3D model that I can texture, the aim being to mix organic elements with hard surface modelling. The over-riding idea being a scary version of Emperor Zurg - a kind of what happens if you mix Gigers Alien with Pixar approach. Thanks for viewing...