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Space Helmet Development Sketches |
I think with this concept however the above sketches had something dynamic which I lost in the next, more detailed sketch ( I'll post the detail sketch next ). I may take this design back a few stages before I progress any further.
As you can probably see from these 3 the design elements were driven by the shapes from the Photoshop brushes. Once you orientate your eye to the apparent 'mess' created by the brushes then it becomes more of a decision making process of "OK this shape could be the backpack, this shape is a breathing tube." etc... Those decisions can be good or bad in terms of design choices, with my design being the latter :)
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