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| Development stages from Poser to Concept |
The interesting thing about working like this is using black and white to begin with, because it eliminates a lot of information, forcing you to focus on the design early on in the process. The concept of using lights to sculpt form is the key ( especially the negative lights ) to getting the random results with the filters.
Ultimately you have to look for those visual clues in the development stages which take you on the journey to developing the character, costume etc. Hope you find it useful, comments, questions, general chat welcome.

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