Thursday, 24 October 2013

Development stages from Poser to Concept
This is a breakdown of the previous post. Beginning with the Poser Render, 3 lights were setup, 2 intense white lights either side of the head and a central negative light. The render is taken into Photoshop and ran through filters, with layer blend modes. I looked for interesting shapes and forms and then started to paint in and erase. Towards the end of the process its a bit like sculpting.

The interesting thing about working like this is using black and white to begin with, because it eliminates a lot of information, forcing you to focus on the design early on in the process. The concept of using lights to sculpt form is the key ( especially the negative lights ) to getting the random results with the filters.

Ultimately you have to look for those visual clues in the development stages which take you on the journey to developing the character, costume etc. Hope you find it useful, comments, questions, general chat welcome.

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