Monday, 23 March 2026


In this episode, I start with a pre existing modular character in 3D Coat, which has been poly painted and create instances for a fully editable turnaround. Any adjustments made to the character instantly propagate across all views, keeping the workflow fast and flexible.


I then take the rendered turnaround into Leonardo.ai to generate fresh clothing designs that maintain the character’s proportions, giving me a clean concepts to bring back into 3D Coat for modelling.

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