In this episode, I start with a pre existing modular character in 3D Coat, which has been poly painted and create instances for a fully editable turnaround. Any adjustments made to the character instantly propagate across all views, keeping the workflow fast and flexible.
I then take the rendered turnaround into Leonardo.ai to generate fresh clothing designs that maintain the character’s proportions, giving me a clean concepts to bring back into 3D Coat for modelling.
