Sunday, 10 November 2013

BEDOUIN TRACKER HELMET DETAIL

Helmet Detail
An important element of the sketch was trying to make the character look more alien or at least not from our planet. I set about working on the helmet design focusing on the shapes, the idea here was to make the helmet itself a sensing device, filtering the air and sampling changes in temperature, light etc.

This was created in Photoshop using my own custom brushes, I then painted in the details from the generated shapes. The green visor was added at the end to give the helmet a tech feel. Nasal sensors and an oral filtration unit were added over the mouth to taste the air, as well as listening probes mounted high on head frame.

Although I imply the character wears a high tech body suit, the main emphasis was the helmet in terms of tracking ability. Whether the character is to be biological or a robot is something I'm still thinking about. However having this high tech character wrapped in the flowing desert cloth does work well and is something I'll keep in the final piece.

I think what needs to be addressed is the composition and the pose of the character, I lost something in the translation from initial thumbnail sketch to the current version in terms of pose. The hand holding the sand  has no gesture and you don't feel the character is examining the sand, which is important. Another element that needs to improve is the story behind the artwork, it should be easy to read the artwork and the events within the scene. This will be addressed in the further revisions. Thanks for viewing...

0 comments: